It's part of the fun of the game - being able to figure out how to make each fight work with your own roster, as it'll be unique from everyone else's.Octopath Traveler has broken the form of traditional games by introducing 8 characters, each with their own storyline. There are many ups and downs in the story, and you may be killing a dragon in one, and a more complex story begins the next. Each of these characters has about 50 hours of gameplay hidden inside them and gives the player a wonderful feeling. Do not be fooled by the 2D graphics that the use of the Unreal Engine 4 graphics engine has created attractive environments, and of course there is no need for realistic graphics, and the same pixel characters will nail you so much that you do not know how much time you put into this game. You will be led from the heart of the desert to snowy forests, and we have said little about the indescribable beauty of the game. Ofc this begs the question "why not just have both the strongest characters AND equipment?" to which I say you don't need to constantly have the strongest roster to clear relevant content - it can be done (and HAS been done) with many different variations of teams, a lot of which would be considered sub-optimal. That being said, characters do obviously contribute to the strength of your compositions, as they bring different things to the table (some have buffs/debuffs, some can hit more times/wider than others, some are just extremely heavy hitters) but in the grand scheme of things, a lot of your power still comes from the equipment (A weaker character with strong equips will do much more than a strong character with weaker equips). (since I know someone is gonna say it, ignore Awakening IV accessories lmao) All of the weapons/armor is just obtained by farming materials in-game and has nothing to do with the gacha. A good chunk of the power creep comes from equipment which will be constantly updated as the game progresses.
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